Wednesday, 5 October 2016

'Thoth': The New Game From 'Inside' Designer That's Like a Trippy Deconstruction of Arcade Shooters

After helping create two of the decade’s biggest indie hits, the next logical step is to quit your job and strike out into the unknown. At least that’s what you do if you’re as ambitious as Inside and Limbo’s lead gameplay designer Jeppe Carlsen. "Playdead is a fantastic place to work," Carlsen says of his former development team in

This article originally appeared on www.rollingstone.com: 'Thoth': The New Game From 'Inside' Designer That's Like a Trippy Deconstruction of Arcade Shooters



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