Read the full interview with Tim Schafer on Glixel.
Of all the cult-hit LucasArts adventure games made by Tim Schafer in the 1990s, Full Throttle was the one that achieved the most mainstream success, selling a million copies by the time Schafer left to start his
This article originally appeared on www.rollingstone.com: 'Full Throttle' Designer on Mark Hamill and Being Asked Not to Touch George Lucas
from Rolling Stone Latest Sports and Music and Movies and Politics and Culture News http://www.rollingstone.com/culture/news/full-throttles-tim-schafer-on-mark-hamill-lucasarts-w476974
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