For game developers, the most befuddling problem in VR right now is traversal – the simple task of moving from one point to another without causing motion sickness. Unless you're playing a game that utilizes the HTC Vive's "room scale" capabilities, there's a good chance you'll get a one-way ticket to Barftown if the experience requires too much movement.
This article originally appeared on www.rollingstone.com: Space Adventure 'Lone Echo' Channels '2001' in VR
from Rolling Stone Latest Sports and Music and Movies and Politics and Culture News http://www.rollingstone.com/culture/news/space-adventure-lone-echo-channels-2001-in-vr-w454775
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