Sometime in early 1990, Paul Neurath showed the team at Origin Systems – creators of legendary games like Ultima and Wing Commander – a tech demo he'd built with programmer Doug Church and artist Doug Wike. It was for a new game, presented in a way that had never been seen before – in fully-textured first-person real-time 3D. And it rocked then-producer
This article originally appeared on www.rollingstone.com: How Makers of 'System Shock' and 'Ultima Underworld' Rediscovered Their Roots
from Rolling Stone Latest Sports and Music and Movies and Politics and Culture News http://www.rollingstone.com/culture/news/makers-of-ultima-underworld-system-shock-return-to-roots-w456323
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